The value will be in the range -1...1 for keyboard and joystick input.
horizontalMovement = Input.GetAxis("Horizontal") * Vector3.right * movementSpeed;
verticalMovement = Input.GetAxis("Vertical") * Vector3.forward * movementSpeed;
Vector3 movement = horizontalMovement + verticalMovement;
rigidbody.AddForce(movement, ForceMode.Force);
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